05DF: write_memory 0x6882AC size 4 value 1@ virtual_protect 1 // Weapon Pickup Circle under Pickup '0.0 = Off' (original = 4.0)
05DF: write_memory 0x6882B8 size 4 value 1@ virtual_protect 1 // Weapon Pickup Circle under Pickup (Y AXIS) Scale (original = -2.0)
05DF: write_memory 0x688214 size 4 value 1@ virtual_protect 1 // Weapon Pickup Circle under Pickup (X AXIS) Scale (original = 2.0)
05DF: write_memory 0x6882F0 size 4 value 1@ virtual_protect 1 // Weapon Pickup The Outside Circle Scale (original = 0.75999999)
05DF: write_memory 0x688314 size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Rotate (Y AXIS) (original = -0.018570304)
05DF: write_memory 0x688318 size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Rotate (Z AXIS) (original = -0.51890385)
05DF: write_memory 0x68831C size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Rotate (Y Z AXIS) (original = 0.078138396)
05DF: write_memory 0x688330 size 4 value 1@ virtual_protect 1 // Weapon Pickup 2DFX alpha or Size (original = -0.5)
05DF: write_memory 0x688338 size 4 value 1@ virtual_protect 1 // Pickup 2DFX Distance (original = 50.0)
05DF: write_memory 0x688098 size 1 value 1@ virtual_protect 1 // minigun 2DFX Color 1 (original = 128)
05DF: write_memory 0x688099 size 1 value 1@ virtual_protect 1 // minigun 2DFX Color 2 (original = 128)
05DF: write_memory 0x68809A size 1 value 1@ virtual_protect 1 // minigun 2DFX Color 3 (original = 128)
05DF: write_memory 0x688204 size 4 value 1@ virtual_protect 1 // Normal Pickup Effect (original = 1.5)
05DF: write_memory 0x6882E8 size 4 value 1@ virtual_protect 1 // Weapon P Circle Effect (original = -0.40000001)
05DF: write_memory 0x6881FC size 4 value 1@ virtual_protect 1 // Weapon P 2DFX Rotate (original = 0.0)
05DF: write_memory 0x6882EC size 4 value 1@ virtual_protect 1 // Weapon P The inside Circle and The Outside Circle Distance (original = 65.0)
05DF: write_memory 0x6882F4 size 4 value 1@ virtual_protect 1 // Weapon P The Outside Circle Color R or G or B (original = 0.44999999)
05DF: write_memory 0x688308 size 4 value 1@ virtual_protect 1 // Weapon P The inside Circle Color R or G or B (original = 0.55000001)
05DF: write_memory 0x68820C size 4 value 1@ virtual_protect 1 // Weapon P under The Outside Circle Color R or G or B (original = 0.30000001)
05DF: write_memory 0x68830C size 4 value 1@ virtual_protect 1 // Weapon P under The inside Circle Color R or G or B (original = 0.25)
05DF: write_memory 0x698AC8 size 4 value 1@ virtual_protect 1 // Weapon P Effect alpha+ (original = 22.0) 
05DF: write_memory 0x698AF0 size 4 value 1@ virtual_protect 1 // Weapon P Effect alpha- (original = -22.0) 
05DF: write_memory 0x699510 size 4 value 1@ virtual_protect 1 // Weapon P The inside Circle and The Outside Circle Size (original = 70.0)
05DF: write_memory 0x6882A4 size 4 value 1@ virtual_protect 1 // Weapon P Circle under Distance (original = 40.0)
05DF: write_memory 0x6882A8 size 4 value 1@ virtual_protect 1 // All Pickups Size We Can fade the 2DFX (original = 1.0)
05DF: write_memory 0x6882F8 size 4 value 1@ virtual_protect 1 // Weapon P Player or Cars Effect + or - (original = 0.00390625)
05DF: write_memory 0x6882FC size 4 value 1@ virtual_protect 1 // Weapon P Player or Cars Effect Distance (X or Y AXIS) (original = 0.1)
05DF: write_memory 0x688300 size 4 value 1@ virtual_protect 1 // Weapon P Player or Cars Effect Distance (X or Y AXIS) (original = 3.0)
05DF: write_memory 0x6882C0 size 4 value 1@ virtual_protect 1 // All Pickups not minigun Size and The inside Circle Size (original = 0.60000002)
05DF: write_memory 0x698DA8 size 4 value 1@ virtual_protect 1 // Weapon P Circle under some Bugs (original = 0.0)
05DF: write_memory 0x698E5C size 4 value 1@ virtual_protect 1 // Weapon P Circle under Color R or G or B (original = 0.75)
05DF: write_memory 0x698E20 size 4 value 1@ virtual_protect 1 // Weapon P Circle under Color with Distance R or G or B (original = 4.0)
05DF: write_memory 0x698DB4 size 4 value 1@ virtual_protect 1 // All Game Shadows or particle some Bugs and crash (original = 1.0)
05DF: write_memory 0x6882D4 size 4 value 1@ virtual_protect 1 // Pickup Text Distance (original = 14.0)
05DF: write_memory 0x688310 size 4 value 1@ virtual_protect 1 // Pickup Text Move (Y AXIS) (original = 0.69999999)
05DF: write_memory 0x6882E0 size 4 value 1@ virtual_protect 1 // Pickup Text alpha (original = 255.0)
05DF: write_memory 0x68821C size 4 value 1@ virtual_protect 1 // ALL Pickups Size (original = 1.2)
05DF: write_memory 0x6882D0 size 4 value 1@ virtual_protect 1 // ALL Pickup TURN 360 degrees(original = 0.0030566407)
05DF: write_memory 0x688320 size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Move (X AXIS) (original = 0.829)
05DF: write_memory 0x688324 size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Move (Y AXIS) (original = -0.001)
05DF: write_memory 0x688328 size 4 value 1@ virtual_protect 1 // Weapon Pickup minigun piece Move (Z AXIS) (original = 0.226)
05DF: write_memory 0x688334 size 4 value 1@ virtual_protect 1 // Weapon Pickup 2DFX Color and brightness mean alpha and can We fade the 2DFX (original = 0.15000001)